Barts’ Short Bursts vol. 1 – a bit of everything

March 25, 2009
I really do need to find some more suitable title for this (such as Gnome’s Decker’s Delight Links or Bytejacker’s Indie Rapid Fire): there are so many things worth bringing to your attention and so little time to write about them. Therefore, I have decided to make posts with a compilation of interesting links and tidbits that don’t quite qulify for a full post, either due to my chronic lack of time or because they are just a small curiosity. Here goes the first bunch:

No country for old pigeons.

Owl Country is a little indie title that I have found on TIGSource, but can’t recall how. It’s just pure magic of teh internets, I guess. While the game itself is a bit of a one trick pony, it has a great intro, amusing gameplay mechanics and big game makers could learn a lot from its authors when it comes to creating atmosphere. Be sure to watch the awesome trailer !

A true classic

Other not-so-indie game that caught my attention is in making is a remake of a retro hit we all know and love: R-Type. Check the trailer here – notice how the player can switch between 2D and semi-3D view, really neat. Another game these guys are making is Lode Runner remake, which makes me instantly like them, even if their website looks like prepared by a ten year old with an outdated HTML book (their Facebook page is a bit better). Sadly, this game is going to be available only for Xbox 360.


Penny Arcade noticed the existence of Poland in their comic strip. I love PA and this one is quite funny, but I need to point out that syfy would rather mean spots (as in nasty case of acne) and syphilis would be commonly called syf, which also means something of low quality or not nice. Always a nitpicker, Barts is.


There are also two quite interesting flash games that I would like to recommend for your gaming pleasure – Virus 3 and Bloody Day Out. They are both about logical thinking and planning a couple of steps ahead. The first one involves infecting a system of geometrical shapes as a virus and requires carefulk planning to infect the whole level within designated moves limit. The second one is starrring a cute little Death cutting through fields of equally cute critters. The trouble is, Death is bleeding out while doing that, so player needs to plan their moves carefully. Bloody Day Out is an excellent time-waster ad I heartily recommand it.


Did you know you can play hundreds of NES games online? I didn’t, so when I first learnt about Virtual NES website, it cost me a good hour or so spent with Belmont, Mario and others. Also, contrary to abandonware sites (mostly illegal), the owners of the site have gone to great lengths to prove their website is legal. Definitely worth a look, especially for other retro freaks out there.


Black Mesa trailer

December 1, 2008
Those who get get all misty-eyed when remembering the classic first installment in Half-life series seem to have really sweet patch recently. First, the original Half-Life was on sale for 98 cents to celebrate its 10th anniversary (unfortunately, the price is back to normal now), and secondly, a great trailer of Black Mesa mod has just hit the internet:

You might remember me writing about this brilliant mod over a year ago, but just in case you don’t, let me remind you that Black Mesa is a fan remake of first Half-life in source engine. Whether it will be distributed for free or licensed by Valve is not yet known, but in either case gamers win. Great story now recreated with visuals to match – excellent news for every gamer out there!


Heartlight PSP

September 29, 2008
This is going to be story about love. What’s more, love that lasts – at least 15 years, which is longer than any of my relationships so far. The story begins in ’93…

Long time ago, in a galaxy country far far away (Poland), there was a company called xLand. Now, you probably haven’t ever heard of it, but the chances are that if you are a gamer, then you know Epic Megagames, the publisher of Unreal (among other things). XLand made three classic games, Electro Body, Robbo and Heartlight PC, and it was Epic who published them.

Electro Body (known as Electro Man in the West), a sci-fi shooter, was my very first original computer game. It shipped together with a casette containing game music and Covox interface, for those who didn’t have a proper soundcard – thus making it the precursor of all Limited Editions. Robbo was a logic-action hybrid, starring a cute little robot (duh) and it was the favourite game of my Mum, who still uses a catchphrase from the game( “poor Robbo“) up until today. But in this note I shall concentrate on the last, often underappreciated, game of the trio – Heartlight PC.


At first, it looks like yet another Boulder Dash clone, but give it a try and you’ll find cute animation, interesting level design and sweet retro graphics. The main protagonist is a little Dwarf (dare I say Gnome?), who must collect all the hearts for the sake of his love (awww). I really can’t quite put my finger on why it hooked me so much, but there must be something more to it than your average action puzzle game, because it plays equally well fifteen years later. Yes, fifteen, from 1993 to 2008. Doesn’t it say something about gameplay?

Oh, by the way, I have forgotten to tell you why I have dug it out and went nostalgically misty-eyed all of a sudden. The reason why I re-lived my early teenage years is that coder MK2k ported Heartlight to PSP (you can find it here, together with a short description), so now any PSP user with Custom Firmware may enjoy this game for free!

What’s more, it is totally legal. Some time ago Maciej Miąsik, former xLand’s designer and programmer took the path of libertarianism and one of the results of it was the decision to share xLand’s titles free of charge. He has contacted all copyright owners and Epic as well, so you can play these games 100% legally – details of how it came to be can be found in this post on his website, although unfortunately available only in Polish. Download recompiled version of these three little jewels from this webpage. The licence in question is Creative Commons which allows both sharing and adapting the work, which means that the PSP port is also entirely legal. Also, you will need DosBox to run the games under Windows and Linux, but it’s dead simple to use, so don’t worry.

Now, let’s get the names out of the way and add an interesting little detail to game’s description. Published as Heartlight Deluxe outside of Poland, the game was known as Heartlight PC here, so it is not just my clever naming trick to distinguish it from its PSP port. Why was it even explicitely annoted as PC game, I hear you ask. Well, it was called so, becaue…

Doesn’t this screenshot resemble the one above?

…the first iteration of the game actually appeared long before the golden PC era – on nothing less than Atari itself. Yes, Heartlight was originally an Atari game, hence the official Heartlight PC title of the PC version. You can find reference to it on Atarimania and download it here.

Since there exists a working Atari emulator for the PSP, as well as a DosBox port (which I intend to write about since last December…) and the native Heartlight PSP, this means that you can actually check all three versions – the new one, the classic PC one and the prehistoric Atari one – while waiting in the queue at the dentist’s office or on the metro. Not sure how many people are so retro-inclined to actually ever do it, but I couldn’t resist the temptation.

You can see the speedrun through the first twenty levels of Heartlight PSP game on YouTube (yes, I know looks like it’s being played in Windows, but that’s just the unofficial remote play) and if you want to check the gameplay yourself, there exists an online Java version too – unfortunately without music.

Speaking of which, if there is one thing that prevents me from calling the PSP port perfect – it is the background music. Instead of the original tune, which you can hear in the DOS version above, developer has decided to include different music – and personally, I don’t like it. Perhaps this is the result of long hours I have spent listening to the same tune looped over and over again, the Pavlovian game treatment that has already associated good times playing Heartlight with that original music – I don’t really know, but for sure I prefer the classic version.

Other than that, the port is great and I highly encourage you to give it a try, or better yet, to try the eternal original. Truly, the best games don’t age.

Obligatory Lenghty Post Scriptum

On a related subject, I happen to work with one of the programmers of xLand studio, who was involved in making Electro Body and other games. He has a running and playable version of their last unpublished game, Excessive Speed. Had it been published in its due time, we would have Excessive Speed Underground and umpteen other sequels now instead of certain other game with the word “Speed” in its title. Yes, it was that good. Unfortunately, the said man doesn’t want to share even a single screenshot with me. I don’t know why, but unless I hack his computer or he changes his mind, you won’t be seeing it. :(


N + 1

February 17, 2008
Having a knack for retro old-school games, I am impatiently waiting for this little jewel :

Appearing for Sony PSP (as seen above), Nintendo DS (see the trailer for this version here) and Xbox Live!, the game is cryptically entitled N+. The title stems from the fact that the first version was an online flash game – don’t forget to give it a try, just not at work, if you would like to keep it – so this is an updated remake (hence N+, as in C++, get it?). You can read more about the game and differences between different versions on Siliconera and on Metablog, be sure check official The Way of the Ninja page as well (contains a ton of screens and downloads!).

Obligatory PSP screen

The fiendish difficulty level of the original version prevents me from playing it too much, but it has a lovely minimalistic retro touch to it. So even though there are some A+ class titles to come out in march (I’m looking at you, God of War… drooling), I will be sure to keep an eye on this title, as it seems very interesting for an old-school guy like myself. Ah, the good ol’ tiNes…


N + 1

February 17, 2008
Having a knack for retro old-school games, I am impatiently waiting for this little jewel :

Appearing for Sony PSP (as seen above), Nintendo DS (see the trailer for this version here) and Xbox Live!, the game is cryptically entitled N+. The title stems from the fact that the first version was an online flash game – don’t forget to give it a try, just not at work, if you would like to keep it – so this is an updated remake (hence N+, as in C++, get it?). You can read more about the game and differences between different versions on Siliconera and on Metablog, be sure check official The Way of the Ninja page as well (contains a ton of screens and downloads!).

Obligatory PSP screen

The fiendish difficulty level of the original version prevents me from playing it too much, but it has a lovely minimalistic retro touch to it. So even though there are some A+ class titles to come out in march (I’m looking at you, God of War… drooling), I will be sure to keep an eye on this title, as it seems very interesting for an old-school guy like myself. Ah, the good ol’ tiNes…


A bit of deja vu – Final Fantasy Tech Demos history

January 22, 2008
Okay, so some time in 2005 people got really hyped up because of a certain PS3 Tech Demo that suggested the possibility of Final Fantasy VII remake. If this video doesn’t cause a surge of warm, fuzzy memories in you, let me explain – it is hardware rendered version of pre-rendered cinematic from PS1 game, which you can see here or here (the second one is longer, but contains a bit of gameplay showing Cloud jumping off the train).


PS vs PS3 comparison

Collective imagination of gamers population was further teased by speculations in different media, such as this IGN article, or Square-Enix folks hinting at potential remake. Honestly, I can’t blame people, as for me Final Fantasy VII is one of the most influential and unique stories of videogame world (together with Silent Hill 2, Final Fantasy VI, Dark Earth, Deus Ex, Morrowind and others)

So recently all the hype re-emerged due to the hidden (not sure about that, as I haven’t played the game yet) ending of Final Fantasy Crisis Core, a game that is technically a Final Fantasy VII prequel. Both PS3 Tech Demo and Crisis Core ending share the same renewed look of characters, just like in Final Fantasy Advent Children, which in turn is a sequel (movie sequel to a game… no comments).


Final FantasyCrisis Core ending

Okay, so if you’re a gamer, then you probably already know all that, and if you’re not, you really don’t give a damn anyways.

Still, I wanted to make a point here

Did you know that this kind of tech demo, teasing gamers with the vision of remake, using hardware to render in real time animation that would not be feasible on the earlier generation of consoles – did you know that it has happened before?

A-ha!

Watch this movie showing dance scene (Dance with the Balamb Fish, a beautiful moment by the way) and then this movie that recreates it – the difference being that the first one is a pre-rendered sequence from PS1, while the second one is a PS2 tech demo, rendering the same scene in real time. Sounds familiar?


Both renditions head-to-head comparison for your viewing pleasure.

But that’s not all! I have also found two other interesting things. One of them would be tech demo of Final Fantasy VI (considered the best part of the series by many, at least story-wise) on … Nintendo 64.


Nintendo 64 tech demo

Yes, it is incredible. Looks like Square actually considered what would it be to take a plunge into 3D long before they decided to make Final Fantasy VII for Playstation. One can’t help but to wonder about some alternative reality where Final Fantasy series is a Nintendo exclusive… Do you think it would influence the outcome of console wars?


Final Fantasy VII Beta

And speaking of Final Fantasy VII and Square’s first ventures into 3D world – have a look at the above movie and see how Final Fantasy VII Beta was different from the actual game that came later on. Observe especially the proportions of protagonists’ models and their 2D images in menu…

So you see, it is not the first time we, gamers, are being teased with unfulfilled promises of recreation of our favourite adventures in all-new graphical galore. And that’s essentially the point I wanted to make. Share your comments below!


Street Fighter II Overdose

October 24, 2007
My first contact with Street Fighter II consisted of playing it on my friend’s Amiga during his birthday when I was more or less 12 years old. I played Dhalsim (reasoning that long arms and legs would help me win), and I lost (the winner chose Blanka and was just repeatedly pressing fire). It was one of the greatest computer games I have known for a long time – it had beautiful graphics, interesting characters, great gameplay (even if a little unbalanced – take Dhalsim for example…).


I had played the numerous variants of the game later on : crappy PC port, then cool PC Turbo version, some arcade machines (on one of them Ryu’s fireball would fire FIVE fireballs at one, dunno what weirdo tweaked it), then Zero/Alpha series, the last one on my PSP.

I was excited when I learnt that the game is going to be redone in HD (High Definition) meaning high resolution sprites, more animation frames and essentially the same gameplay. I was even more excited that the guys doing the graphics are going to be studio Udon that I know as the creators of SFII comics and also from watching art of some of their artists on DeviantArt. But my scepticism kept me from getting my hopes up too much – it is so easy to spoil


Just recently I saw full screens and I think they look gorgeous. Of course, the final verdict can only be made based on the final product, but so far the screens look both great and surprisingly faithful to the original game.

Indeed, Street Fighter II has gone a long way…

The interesting fact is that already the whole process of converting and redrawing the characters into HD was causing quite some controversy. Capcom never replied to this and as far as I know. Personally, I like new looks and feel a little ambiguous about possible art copying. Anyhow, seeing screenshots of the new version flooded me with memories of playing it as a kid, which felt almost like re-reading a good book after years and finding out that it is still as good as before (I wanted to put some metaphor about women, but it would be risky and inaccurate, so I gave up).


On a side note, this reminds me that some time ago I have stumbled upon (probably via Kotaku) a very funny series of movies called Street Fighter : The Later Years – it’s hilarious, especially if you are a fan of the series (like me).

As always, I intended to write a short note about the new HD version Street Fighter II and I ended up mentioning all sort of SFII-related stuff that came to my mind. At least I hope you could find out something interesting in it.


Street Fighter II Overdose

October 24, 2007
My first contact with Street Fighter II consisted of playing it on my friend’s Amiga during his birthday when I was more or less 12 years old. I played Dhalsim (reasoning that long arms and legs would help me win), and I lost (the winner chose Blanka and was just repeatedly pressing fire). It was one of the greatest computer games I have known for a long time – it had beautiful graphics, interesting characters, great gameplay (even if a little unbalanced – take Dhalsim for example…).


I had played the numerous variants of the game later on : crappy PC port, then cool PC Turbo version, some arcade machines (on one of them Ryu’s fireball would fire FIVE fireballs at one, dunno what weirdo tweaked it), then Zero/Alpha series, the last one on my PSP.

I was excited when I learnt that the game is going to be redone in HD (High Definition) meaning high resolution sprites, more animation frames and essentially the same gameplay. I was even more excited that the guys doing the graphics are going to be studio Udon that I know as the creators of SFII comics and also from watching art of some of their artists on DeviantArt. But my scepticism kept me from getting my hopes up too much – it is so easy to spoil


Just recently I saw full screens and I think they look gorgeous. Of course, the final verdict can only be made based on the final product, but so far the screens look both great and surprisingly faithful to the original game.

Indeed, Street Fighter II has gone a long way…

The interesting fact is that already the whole process of converting and redrawing the characters into HD was causing quite some controversy. Capcom never replied to this and as far as I know. Personally, I like new looks and feel a little ambiguous about possible art copying. Anyhow, seeing screenshots of the new version flooded me with memories of playing it as a kid, which felt almost like re-reading a good book after years and finding out that it is still as good as before (I wanted to put some metaphor about women, but it would be risky and inaccurate, so I gave up).


On a side note, this reminds me that some time ago I have stumbled upon (probably via Kotaku) a very funny series of movies called Street Fighter : The Later Years – it’s hilarious, especially if you are a fan of the series (like me).

As always, I intended to write a short note about the new HD version Street Fighter II and I ended up mentioning all sort of SFII-related stuff that came to my mind. At least I hope you could find out something interesting in it.


Space Invaders Extreme hands-on impressions

September 24, 2007
Space Invaders is one of the all time game classics that any gamer simply must know, even if they missed on early 8 bit era. If by any chance you don’t know what I am writing about, read about it here and play it here (also, be ashamed and hand over your gamer’s licence).


At Tokyo Game Show Taito has just presented Space Invaders Extreme, a remake of the original title for Nintendo DS. The game formula has been severely altered, which is a good thing, since the original was, to put it diplomatically, not the most complicated game in the world. The game was given major graphical overhaul in the vein of Q Entertainment’s recent games – different skins, different weapons, special effects flashing on the screen, combinations of strange colours and crazy electronic music made me think of Gunpey or Every Extend Extra.


The few minutes I have spent with the game went by quite fast and the game seemed to be enjoyable. I don’t know, however, how about the playability and replayability of the title. I mean how long can you shoot to rows of aliens?

Oh, and while on the topic of Space Invaders – someone please get me these shoes :


Space Invaders Extreme hands-on impressions

September 24, 2007
Space Invaders is one of the all time game classics that any gamer simply must know, even if they missed on early 8 bit era. If by any chance you don’t know what I am writing about, read about it here and play it here (also, be ashamed and hand over your gamer’s licence).


At Tokyo Game Show Taito has just presented Space Invaders Extreme, a remake of the original title for Nintendo DS. The game formula has been severely altered, which is a good thing, since the original was, to put it diplomatically, not the most complicated game in the world. The game was given major graphical overhaul in the vein of Q Entertainment’s recent games – different skins, different weapons, special effects flashing on the screen, combinations of strange colours and crazy electronic music made me think of Gunpey or Every Extend Extra.


The few minutes I have spent with the game went by quite fast and the game seemed to be enjoyable. I don’t know, however, how about the playability and replayability of the title. I mean how long can you shoot to rows of aliens?

Oh, and while on the topic of Space Invaders – someone please get me these shoes :


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