Barts’ Short Bursts vol. 2 – from pr0n to chess

April 14, 2009
I do understand that some of you might puke due to excess of PSP emulation related notes recently, so for some distraction from PMS (PSP eMulation Series), here goes a burst of short news and not-so-news to keep those of you that don’t have a PSP yet out of misery.


First of all, new Saint’s Row 2 downloadable content pack, titled Ultor Exposed, will be starring porn star Tera Patrick. I have to admit having teenage crush on Tera Patrick – ever since seeing Forbidden Tales commercial in CD-Action magazine (don’t ask me how a porn ad got its way into a gaming magazine for teenagers, but it was there). Were it not for hardware requirements of Saint’s Row 2, this DLC would be my day one purchase. Don’t give me this funny look, I’ll rephrase it for you: Tera Patrick. In a game. Nerdgasm.


If you are a retro-freak (like me) and love point’n'click adventure games (unlike me), then this new will be your cup of tea: King’s Quest I, II and Hero Quest II remakes are available for free download from AGDInteractive webpage. I’ll pass, there are too many other things to play and do, but I believe some of you will be very happy to check this.


Before I gotten into computer games, I really enjoyed playing chess. Later on, in the busy times of my high school, studies and work, I only played it very occasionally, but I still prefer a game of chess to a game of cards. There is some elegance in this ancient game not found in poker or others based on chance, there is need to think, analyse, observe, plan and create tactics. There is also some psychology involved, but this part gets lost when playing against computer adversary, which is perhaps why I don’t play chess against computer – totally not knowing what it is thinking (also, I don’t like losing). And this is where Thinking Machine 4 comes into play.

This website allows player not only to play a round of chess online, but also to observe how the artificial inteligence is thinking, how it estimates the probabilty of possible variants and combination of moves. A fascinating spectacle unfold with every move, not only hinting the most probable scenarios, but also creating a pretty web of entangled lines visualising alternative futures. Read more about the project here, play your game here and you may also have a look at the post through which I believe I have found it.


Zombiegrinder 60000

March 5, 2009
Not that much can be said about Zombiegrinder 60000, except that it is a scrolling shmup that allows player to literally grind zombies – but there is a little twist to it, which makes it slightly less forgettable.


Player is put in the blood-covered shoes of a man with shotgun who is incessantly running to the right, killing zombies while accelerating. The original concept, however, is that the action is closely tied to music, so when the music slows down, the time flow also does in the bullet time manner, and when the music goes crazy, the action pick up on speed to match it.

Simple? It really is and I don’t think anyone can play the game for more than a couple of minutes, but it’s well executed, provides some distraction from work (ahem) and the idea of time slowing down together with music is neat. Plus there are zombies in it and gamers love zombies, so without further ado, ladies and gentlemen (okay, somehow I don’t think ladies are going to actually play it) I give you:

As the name implies, the in-game music (I know that calling this sound thingy music is perhaps stretching the definition of the word to the limit, but oh well) is grindcore. If you are not familiar with different kinds of metal, such as for example vegetarian progressive grindcore, feel free to inform yourself by means of this excellent video.

[found via comment section of Rock Paper Shotgun post on something completely different]


(I fell in love with) the Majesty of Colors

February 28, 2009
Have you ever dreamt that you were a gargantuan creature dwelling deep in the cold darkness of the ocean’s bottom, reaching to the light above with your myriad of tentacles, observing these little warm creatures of flesh, maybe catching one of them and drawing down to the murky depths below?…

What? No, me neither, just asking.

Yet apparently some of us have this kind of dreams and take this matter one step further, creating a game that allows player to control such a creature. That’s what “(I fell in love with) the Majesty of Colors” is all about – the process of discovery and interaction through three eyes of tentacled sea monster, all in delightfully retro graphics.

Note: I like retro visuals, but I am not too keen on pixel art abuse – just because it’s easier to make blocky pixelated sprites doesn’t mean the game is going to look good. Sometimes, however, pixel art really does become art (in real word, too, on rare occasions) and as a result right now I can’t imagine “Majesty of Colors” in any other graphical form.


I don’t want to spoil the pleasure of finding out how the game works, so I will not elaborate further on the gameplay itself. Remember, it’s up to you to discover how to play it and what to do, and the outcome will vary depending on that.

This touches the subject I want to tackle in more detail here on Barts News one day, as well as exploit myself: games are an excellent medium to tell a story that has visual appeal, builds ambience in a cinematic sense and has one advantage over movies and TV – player interaction and multiple variants. Traditional storytelling cannot give you what games can – influence over story itself, pushing heroes to act more to our liking, ultimately achieving different endings in functioon of player’s choices.

“(I fell in love with) the Majesty of Colors” is but a short little game, but it does exactly that – presents different story arch and ending based on player’s decision. As simple and limited as it is gameplay-wise and story-wise, it has an original concept, innovative idea of playing, multiple endings and one or two brilliant moments, my favourite one being the opening, when a little baloon makes the creature see colors.

Go ahead and play it, the experience will be worth it. And if you are an aspiring game creator, read wonderfully detailed post mortem on GameSetWatch to see how the author made it happen.


Free As A Beer versus Budveizer Freemium

February 27, 2009
(I know that the title of this note is a terrible attempt at a joke, but I can’t forget this one beer commercial with the name read in the funny voice…)

This note is a heads up on what’s coming next, both in the sense of incoming posts on Barts News and on a larger scale in the gaming world. Two interesting free online games have popped up – Quake Live and Battlefield Heroes, each a bit different in the approach that they take, but also similar in one general aspect.

As I have mentioned in my note on rapidly changing times, we are seeing a lot of new things happening nowadays. Up until recently, for me and probably many other gamers online gaming meant two things:
- fully fledged commercial games, requiring moderate to heavy horsepower of your system, that player pays for (ahem, at least theoretically) and is playing them at home;
- casual flash titles, requiring just a browser and little to none requirements, that player does not pay and usually plays at work. Okay, so there are some people who play these for fun at home, still, quite a lot of bored office workers do as well.

Simplistic as this division may be, it worked – if you think I’m raving, tell me through comments. With the arrival of Quake Live and Battlefield Heroes, however, a new model is emerging on our eyes – 3D online games that are free to play, in which player joins and plays via browser (not entirely true in case of BH, but close enough). But how are their creators earn money, after all the infrastructure costs quite a bit? The revenue comes from either players paying for extra features (freemium) or from other companies buying commercial space within the game world (in-game advertising), or perhaps both. With that in mind, let’s have a look at two titles in question.


Battlefield Heroes is cartoon-themed quasi-WWII third-person-perspective shooter that applies the first business model – freemium. Anyone can play the game for free, but for extra items such as fancy clothes for your characters player will need to pay up. When I started writing this note two days ago, I was bashing EA for being greedy, because I thought ALL extra things were to be bought, including gestures, stronger weapons and items. I even made the obligatory Penny Arcade reference.

Turns out, I just didn’t get the system at first – there’s points that come from, well, player’s money, but there’s also other kind of points (called Victory Points, abbreviated to VP) that come from playing game a lot, scoring objectives and undertaking special missions. So while you may not be able to buy that fancy pirate shirt without investing some real-world money, there’s no fear that your battlefield veteran will look the same as that rich little bastard who paid instead of playing. Weapons can only be upgraded by spending VPs, so the system seems rather fair.

Observations:

  • It is really fun to play so far. It is a little rough around the edges, but so far playing it has been highly enjoyable.
  • Vehicles are fun to ride, but this part seems somewhat unbalanced – planes are bloody useless, tank can’t trip a road sign and explodes way too easily. But driving a car packed with your team mates is like a high-school road trip, with that “yooohooo!” feeling and added shooting.
  • It runs smoothly on my gaming rig that is rather mediocre (2GHz proc, 2Gb RAM, NVidia 9600GT, Windows XP). It might be more heavy on hardware requirements than Quake Live though, what with all the fancy cel shading effects.
  • It is a bit simplistic gameplay-wise – in Enemy Territory there were more classes, more objectives, more mission types. So far all I have seen in Battlefield heroes are three classes and gameplay based on controlling a number of control points.
  • …but there’s plenty of so-called Missions to do (adding some extra objectives in order to score more points), skills system, different weapons and other things to keep player busy.

I definitely will write a full note just on Battlefield Heroes in near future, but so far it’s very good and I like it. Also, on a related topic, I encourage you to read more on freemium here and here.


Quake Live applies different business model – playing the game will be free in all aspects, or so I understand from the information available, but there will be billboards in game which will act as virtual advertising space (in-game ads). The focus is not on customization and milking players for it, but rather on advanced matchmaking and statistics system.

As for the game itself it is pretty much good, old Quake III with slightly graphical overhaul – quick, fast-paced, visceral shooting. I have always been more on the Unreal Tournament team, but Q3 is still worshipped by many and remember with nostalgy by others. Last time I have seen it in action was some two weeks ago in my company – some chaps have been playing it (after working hours, of course). So while it is nothing particularly new or fresh, it uses a formula that is considered as a benchmark for online gaming in conjunction with web-2.0-like community and statistics.

Observations:

  • none so far, since for three days I haven’t gotten to play as much as the training level!

Hence, a word of complain – if you venture to set up any online venture, be sure to at least try to assess the load and infrastructure needed to handle it. I know it is not easy, but come on, you should be able to guesstimate order of magnitude of the the level of interest and provide some scalability.

I am working on a daily basis with systems that are processing more requests per second than world-wide credit card systems (I believe I have completely exposed my secret identity, because there are not that many in the world) and for heaven’s sake, we do deal with this kind of issues. There are numerous load-balancing systems out there, hosting companies that will provide flexible amount of space and bandwidth based on the need, so in that context this emo sounds slightly pitiful.

Okay, now that I have vented my frustration, let’s give Quake Live team benefit of doubt. They are aiming for something new, and new things are always difficult to pull off in the beginning. The weekend lies in front of us, I do hope all the kinks will be ironed and I will be able to write glowing review of the game and associated services.


Many passengers of Nostromo

January 20, 2009
If you have been following this blog for a while, you probably noticed that I don’t really have a thing for online flash games. During last three years I have just recommended two of them: N (note to self – write about N and N+ soon) and Flash Element Tower Defence, so it comes as a bit of a surprise that I will now recommend the third one.

Called Evacuation, this wonderful little gem puts player in command of a spaceship invaded by aliens, his job to open and close gates of different colours in order to vent aliens into space. Simple? Simple, yes, but brilliantly executed.

I should have opened the pink door…

Delightful graphics reminding me of 16-bit era, sweet music, cute sound effects – it’s all there. Add randomly generated levels (getting harder and harder along the way, but different each time) and you have a game that has eaten my precious work time more than I would admit to. There’s nothing more to write on the subject – Evacuation is totally awesome, just go and play it already!


Av(i)aritia

December 9, 2008
Avaritia is the Latin word for greed and, in Sesame Street style, it is a sponsor of today’s note.

There are two very interesting free online applications I started using in their infancy (that is when they were still beta). I really liked the results I got and I planned to write about both of them. Unfortunately, both of them became non-free when their creators realised they could be making money out of it.


The first application was VectorMagic. In short, a great online tool for vectorizing images, yielding excellent results in most cases, especially with complex shapes and multiple colours. Used it, loved it – until it suddenly became non-free.

This is particularly nasty case – free for a long time, published at first at Stanford website, no mentions of any possibility of the application ever going to the market. Then one day, bam, out of the blue it changes website, becomes regular pay-for-use service and starts charging (not just a nickel) its users. Had I seen this coming, I would have scanned some of my art in advance, really. Going from “hey, we’re educational institution and we have this cool free tool for you to use” to “it’s a state-of-the-art professional software, so cough up buddy” was like a slap in the face. Steven Clark wrote a very thorough and detailed justification why he thinks it was a bad decision, so I don’t have anything to add here. I wouldn’t have put it better in word myself. Tsk, tsk. Shame on you, folks.


The second application was Aviary – a promising internet suite of different graphical (and in future perhaps more than that) tools realised in Flex technology. While in the beginnning it was free for beta-users, now it became a commercial service. At least they didn’t promise to be free forever.

Out of these two, I think Aviary has better chances of success, because the folks behind it seem to rely more on community and a wealth of functions than single pay-per-use feature. Restricting access to anything but Phoenix editor and placing watermarks for someone who decides not to pay, however, doesn’t sound like fun, especially since there are many free online alternatives to what really boils down to a little more funky image editor. Maybe the community part will make up for it, I am not sure.

Don’t get me wrong – I am all for authors getting paid for their hard work, but I also am fan of freebies, cheap alternatives and solutions that go beyond “pay or be gone” schema. Additionally, in both cases I felt that the amount of money one would have to pay for functionality at hand is a little too much for a home user – especially when it attacks me out of nowhere (I’m looking at you, VectorMagic).

So there you have it. Two cool applications, but unfortunately not free. Two disappointments for students, users from poorer countries, people that don’t have credit cards, and those still infected with “Linux mentality”. Two approaches – one slightly better than the other, but still not fully satisfying. I thought they were both interesting enough to warrant a mention on Barts News nevertheless, but when it comes to me, I think I’ll stick to trustworthy combination of Gimp, Inkscape and Blender.


Firefox 3

June 17, 2008
Just a reminder that today we have Firefox 3 Download Day – please help break Guiness record of downloads:

Download Day

I have to say that I am conscious of Firefox limitations and annoyances – yes, 2.0 was quite sluggish, it would sometimes crash and there are other small quirks, but all in all I have tried all major web browsers and failed to find any that I would like better. Hence it is Firefox for me, please.


Also, does any web browser have cuter logo? Not to mention this foxy mascot?


Firefox 3

June 17, 2008
Just a reminder that today we have Firefox 3 Download Day – please help break Guiness record of downloads:

Download Day

I have to say that I am conscious of Firefox limitations and annoyances – yes, 2.0 was quite sluggish, it would sometimes crash and there are other small quirks, but all in all I have tried all major web browsers and failed to find any that I would like better. Hence it is Firefox for me, please.


Also, does any web browser have cuter logo? Not to mention this foxy mascot?


N + 1

February 17, 2008
Having a knack for retro old-school games, I am impatiently waiting for this little jewel :

Appearing for Sony PSP (as seen above), Nintendo DS (see the trailer for this version here) and Xbox Live!, the game is cryptically entitled N+. The title stems from the fact that the first version was an online flash game – don’t forget to give it a try, just not at work, if you would like to keep it – so this is an updated remake (hence N+, as in C++, get it?). You can read more about the game and differences between different versions on Siliconera and on Metablog, be sure check official The Way of the Ninja page as well (contains a ton of screens and downloads!).

Obligatory PSP screen

The fiendish difficulty level of the original version prevents me from playing it too much, but it has a lovely minimalistic retro touch to it. So even though there are some A+ class titles to come out in march (I’m looking at you, God of War… drooling), I will be sure to keep an eye on this title, as it seems very interesting for an old-school guy like myself. Ah, the good ol’ tiNes…


N + 1

February 17, 2008
Having a knack for retro old-school games, I am impatiently waiting for this little jewel :

Appearing for Sony PSP (as seen above), Nintendo DS (see the trailer for this version here) and Xbox Live!, the game is cryptically entitled N+. The title stems from the fact that the first version was an online flash game – don’t forget to give it a try, just not at work, if you would like to keep it – so this is an updated remake (hence N+, as in C++, get it?). You can read more about the game and differences between different versions on Siliconera and on Metablog, be sure check official The Way of the Ninja page as well (contains a ton of screens and downloads!).

Obligatory PSP screen

The fiendish difficulty level of the original version prevents me from playing it too much, but it has a lovely minimalistic retro touch to it. So even though there are some A+ class titles to come out in march (I’m looking at you, God of War… drooling), I will be sure to keep an eye on this title, as it seems very interesting for an old-school guy like myself. Ah, the good ol’ tiNes…


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