Half Life The Movie

February 21, 2009
…unfortunately not a full movie yet, but a full-blown, professionally made episode of science-fiction action set in City 17. Watch it for free on Youtube:

If you follow any major gaming news blog, you must surely have come across this, but I am posting it here because I want to take this opportunity to announce that I find it absolutely brilliant. Atmosphere, visual effects, ambiance – it’s all there. Of course, the people behind it are professionals, but I have seen professionals do much worse than that. If you want to know more about behind the scenes, read this interview that provides some background info.

[via Kotaku]

On a related subject, Black Mesa mod for which I have been waiting for far too long now will probably be released this year – read more about it here (includes some cool screenshots, too).


Black Mesa trailer

December 1, 2008
Those who get get all misty-eyed when remembering the classic first installment in Half-life series seem to have really sweet patch recently. First, the original Half-Life was on sale for 98 cents to celebrate its 10th anniversary (unfortunately, the price is back to normal now), and secondly, a great trailer of Black Mesa mod has just hit the internet:

You might remember me writing about this brilliant mod over a year ago, but just in case you don’t, let me remind you that Black Mesa is a fan remake of first Half-life in source engine. Whether it will be distributed for free or licensed by Valve is not yet known, but in either case gamers win. Great story now recreated with visuals to match – excellent news for every gamer out there!


Chaos 126p or Midget with blades

October 6, 2008
The real fun part of having a website covering something particular (in this case, digital entertainment) is that once you get recognized, you start getting tips on on the subject you specialize in. This morning my informer tipped me on the subject of a certain Half Life 2 mod, called D.I.P.R.I.P. (the abbreviation meaning Die In Pain Rest in Peace, which sounds quite cool, actually). I looked at the mod and was more or less indifferent – some Carmageddon clone, m’kay, well done, but what’s so interesting about it? Ah, said my informer, will you look at the cars, please? I looked and then a huge smile appeared on my face.


What you see on the screen above is Chaos 126p, an armoured vehicle from D.I.P.R.I.P.’s dark world. What you probably don’t know if you haven’t grown up in Poland is that it is (heavily) modified version of Fiat 126p, a small and insanely popular Polish car (meaning manufactured in Poland on FIAT’s licence):


They were small and lousy, but due to their low-cost nature and wide-spread availability one could see a lot of them around. The Polish nickname of the car, “Maluch”, loosely translates to something along the lines of “kiddie” or “midget”, which conveys how they were perceived. Looking at any of them an average person wouldn’t probably imagine its battle-hardened version, complete with spikes, guns and whatnot. So seeing this is quite funny for all of us who remember those little bugs, crawling in the grey cities of our youth.

See the mod in motion, complete with Fiat 126p introduction in the clip below:

The list of cars in the mod can be found on D.I.P.R.I.P.’s website and it’s worth noting that designs of some others are also based on some other cars from the communist era, such as Warszawa (Warsaw) or Syrena (Mermaid). Kudos for the authors for their creation – it definitely scores a couple originality points from me. Feel free to download the mod via Steam and remember that it’s completely free!

Another completely unrelated and superfluous Post Scriptum

For a long time we have planned to draw a comic with my best friend. The story would revolve around vampire hunters and one of our ideas in the graphical layer was their car, an armoured version of Fiat 126p. Now noone is going to believe us it was our original idea…


Scientologists are Combine!

September 12, 2008
I am on vacation right now (in a very Silent-Hill-ish place I might write a post about later), but this great video reported by Kotaku has really made me go ‘wow!‘ to the point of typing this post from internet cafe:

It really is impressive on its own, but it makes much more sense if you see this Tom Cruise interview first:

I actually have never seen the above scientology video before, so after having finally watched it the score of Combine Interview went in my head from ‘great’ to ‘pure genius‘. Highly recommended!

PS. The author is selling their Combine costume on ebay. With effin voicebox. If only I lived closer to Canada…


The Portal phenomenon

June 4, 2008

It definitely took me some time before I finally played Portal and I wanted to do this ever since I saw this great trailer:

Now I know why everybody over the tubes have been raving about it: in short, because it’s brilliant. Absolutely brilliant. Other than interesting game mechanics, which actually didn’t get to me that much, it has a great narrative and one of the best villains ever- GladOS.

In a nutshell, player becomes a young woman caught in an experiment facility, who has to perform different tests using Aperture Science device creating portals. As a test subject, the girl is guided by the omni-present AI (GladOS) with wonderfully distorted female voice and an attitude that could be best described as somewhat deranged. She is both a narrator to some extent, as well as both enemy and companion, it gives player orders, sets rules, tells the story, mocks and teases, promises and deceives – in short, it sets the atmosphere of the game.

There are three pillars to Portal’s success, each spectacularly executed: audio, story and gameplay. The first one is composed of the best AI voice ever together with one of the most wicked ending song up to date (not to mention other excellent sounds). The second is one of the greatest narratives I have seen in a computer game during last couple of years. The third is the game mechanics – mind-bending portal puzzles in hazardous 3D space.

Penny Arcade summed it up perfectly in this comic strip:


No wonder even Yahtzee of Zero Punctuation reviews loves it. The sheer brilliance of this game has resulted in fan-arts, some darn funny, some touching, some kinda risky, some including crossover and some a bit obnoxious.

The best part for me (and I assume many others) was the voice of omnipresent and seemingly omnipotent deity – GladOS. Just like in Manhunt, where main hero is led by a voice of snuff movie maker, who switches between being roles of compassionate guide and cruel torturer, who taunts, teases and comments protagonist’s actions, so does GladOS put Chell into harder and harder tests, gives information (“In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.“), which is sometimes warped, mocks her actions later in the game. The writing of GladOS lines is nothing short of brilliant – you can read it on Wikiquote, but without the context it is somewhat similar to reading a movie script.

After trying to kill Chell at some point, this strange relation becomes much more threatening and climaxes during the game’s finale, where two female minds engage in a fight. Delightfully surreal scene is further amplified by GladOS torrent of deranged speech (“killing you and giving you good advice aren’t mutually exclusive“), which she sputters like a being possessed by a demon, altering between smooth sweet voice and spitting threats. You can watch the scene here, but be aware that there are spoilers and the effect is not as powerful without knowing the whole story that has led to that point.


Speaking of the story and ambiance, the narrative is led in a great way, leading some people to overanalyse it. What’s actually interesting is that the story, GladOS and sinister atmosphere of the abandoned experimental facility run by deranged AI was something that resulted from time constraints and actually was not a part of initial design – you can read more about it here.

The icing on this delightful cake (pun intended) is the ending song, “Still Alive”. Unfortunately, it’s not funny at all without first completing the game (duh). There exist many weird renditions of the song and I heartily recommend having a look at them, because some are really hilarious.

In short – if by any chance you have missed this game and you dare call yourself a gamer, you simply must buy it and play it. The sheer amount of songs, jokes, images and cake references this game introduced to the general public is a testament to its greatness. I didn’t expect it when I first started playing Portal, but this is one of these games.

Valve, I take my hat off to you.


The Portal phenomenon

June 4, 2008

It definitely took me some time before I finally played Portal and I wanted to do this ever since I saw this great trailer:

Now I know why everybody over the tubes have been raving about it: in short, because it’s brilliant. Absolutely brilliant. Other than interesting game mechanics, which actually didn’t get to me that much, it has a great narrative and one of the best villains ever- GladOS.

In a nutshell, player becomes a young woman caught in an experiment facility, who has to perform different tests using Aperture Science device creating portals. As a test subject, the girl is guided by the omni-present AI (GladOS) with wonderfully distorted female voice and an attitude that could be best described as somewhat deranged. She is both a narrator to some extent, as well as both enemy and companion, it gives player orders, sets rules, tells the story, mocks and teases, promises and deceives – in short, it sets the atmosphere of the game.

There are three pillars to Portal’s success, each spectacularly executed: audio, story and gameplay. The first one is composed of the best AI voice ever together with one of the most wicked ending song up to date (not to mention other excellent sounds). The second is one of the greatest narratives I have seen in a computer game during last couple of years. The third is the game mechanics – mind-bending portal puzzles in hazardous 3D space.

Penny Arcade summed it up perfectly in this comic strip:


No wonder even Yahtzee of Zero Punctuation reviews loves it. The sheer brilliance of this game has resulted in fan-arts, some darn funny, some touching, some kinda risky, some including crossover and some a bit obnoxious.

The best part for me (and I assume many others) was the voice of omnipresent and seemingly omnipotent deity – GladOS. Just like in Manhunt, where main hero is led by a voice of snuff movie maker, who switches between being roles of compassionate guide and cruel torturer, who taunts, teases and comments protagonist’s actions, so does GladOS put Chell into harder and harder tests, gives information (“In dangerous testing environments, the Enrichment Center promises to always provide useful advice. For instance, the floor here will kill you. Try to avoid it.“), which is sometimes warped, mocks her actions later in the game. The writing of GladOS lines is nothing short of brilliant – you can read it on Wikiquote, but without the context it is somewhat similar to reading a movie script.

After trying to kill Chell at some point, this strange relation becomes much more threatening and climaxes during the game’s finale, where two female minds engage in a fight. Delightfully surreal scene is further amplified by GladOS torrent of deranged speech (“killing you and giving you good advice aren’t mutually exclusive“), which she sputters like a being possessed by a demon, altering between smooth sweet voice and spitting threats. You can watch the scene here, but be aware that there are spoilers and the effect is not as powerful without knowing the whole story that has led to that point.


Speaking of the story and ambiance, the narrative is led in a great way, leading some people to overanalyse it. What’s actually interesting is that the story, GladOS and sinister atmosphere of the abandoned experimental facility run by deranged AI was something that resulted from time constraints and actually was not a part of initial design – you can read more about it here.

The icing on this delightful cake (pun intended) is the ending song, “Still Alive”. Unfortunately, it’s not funny at all without first completing the game (duh). There exist many weird renditions of the song and I heartily recommend having a look at them, because some are really hilarious.

In short – if by any chance you have missed this game and you dare call yourself a gamer, you simply must buy it and play it. The sheer amount of songs, jokes, images and cake references this game introduced to the general public is a testament to its greatness. I didn’t expect it when I first started playing Portal, but this is one of these games.

Valve, I take my hat off to you.


All-time classic getting face-lifted

January 28, 2007
Just recently a trailer for Black Mesa mod has hit the web – and it looks spectacular.

If you happen not to know what Black Mesa is, there’s a few words of explanation. It is a third-party non-profit mod to Half Life 2 which allows us to replay the adventures of Gordon Freeman in Half Life 1, while taking the advantage of all the graphical prowess of Source engine.

The first part of Half Life franchise is widely considered to be one of the best games ever. When Half Life 2 hit the shelves, it contained Half Life : Source, a Half Life 1 rendition based on the Source engine. However, it has attracted a lot of criticism, as it didn’t really use all that Source had to offer in terms of graphical power. The result was rather mediocre.

Black Mesa aims to make up for that mistake – the developers of the mod have painstakingly remodelled all of Half Life 1 to breathe a new life into a great title, thus allowing younger generation of players to get to know the incredible story behind it (and I think a couple of us oldtimers will also spend a few hours back in the shoes of Gordon Freeman). As it can be witnessed, the production process seems to be nearing to an end – and the best thing is that (most probably) the result will be free.

You can read more about Black Mesa on this wiki page.


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